Name
MZX Adventure RPG
Author
ThDPro 
Category
Game
Release Date
2012-12-10
Rating
(4/5)
Tags
Version
1.0
Requires MegaZeux 2.84 or newer.
Downloads
MZX Adventure RPG
You've been born into a terrible ascii land where there is nothing but anger and violence. Help the one who created you to escape the ascii land in this Action RPG! Featuring a vast world (with scaled map), many enemies and tasks, and no pesky interruptions from a storyline!

CONTROLS:

F1 - Help Menu
M Key - View Map

D-PAD - Control player movement
ENTER - View stats, Equip, Enchant, & Item Menus
Shift - Toggle SNEAK
Tab - Toggle RUN

WASD - Directional Sword Swing
SPACE - Hold space when Target is lit, release to fire arrows (automatically targets, will cause TARGET icon to flash)

Q key - Use your BURN Spell
E key - Use your REPEL Spell
R key - Use your FREEZE Spell
Maxim  said:
Link
Last modified 2017-01-11 07:02:09
MZX Adventure RPG is a different kind of Megazeux game. Thud tried some novel concepts here and I'd say that overall it worked out well.

The game's control systems are similar to some other Megazeux action RPGs. Combat effectiveness is determined by stats that can be increased by fighting and buying upgrades. The player will get a range of swords, bows, and magic attacks in the course of the game. It's pretty well implemented except for the completely automatic bow weapon targeting system. Also sometimes enemies will slip through the cracks of the radial magic attacks. For the most part, though, it works well.

The first thing that is unusal is most of the game takes place on a single gigantic overworld board. There are a few smaller boards, but the majority of the game takes place in this overworld. I really like this idea, but this board will thrash a weak CPU with its sheer size. I limped a bit through the game with the 1.6 dual core I played it on. No matter, though. It wasn't unplayably slow.

Another interesting aspect is how nonlinear the game is. Far more so than even other Megazeux games that attempt the same. There's a few objectives you can complete in the course of struggling through previous ones.

And tied to the objective system is the reputation system. Reputation in this game is a signed number that's increased by killing red objects and decreased by killing blue objects. So based on whether reputation is a positive or negative number, you're allied with either the red or blue side. If at zero, you're aligned with a neutral gray side. You can accept objectives from the home base of the side you're aligned with. But, again, some of these objectives can be completed out of order. Also, there are a few side quests you can complete scattered around the map at any time before the final battle.

Graphics are simple but work well. My only complaint is the game's time system darkens the colors of everything at night, including the menu and the status bar. You have to squint to see the menus sometimes. Most of the tiles are ASCII characters, but they're arranged on the screen with a lot of variation.

The music in this game, like most of Thud's games, is great. The overworld song is my favorite. Reminds me of Black Sabbath's Planet Caravan. All of the tracks fit the game well, for sure. The sounds are done by the PC speaker. They're also well done, but not quite as good as the PC speaker effects in Welkin.

All right. It's not a perfect game. Its difficulty may even make you angry at times. But it's worth playing. A few play sessions had me going at it for 2 hours or more. Stick with it even if you're frustrated at first. It gets easier once you learn what everything is. And it's pretty damn good.